Star Wars Starfighter is LucasArts’ first title for PlayStation 2. The game captures the ideas behind the company’s N64 Star Wars games – Rogue Squadron and Battle for Naboo – and starts with a tier, deeper, more enjoyable stories, more solidified flight mechanics and, of course, great graphics. Starfighter is running concurrently with events that took place in Star Wars: Episode I, but instead of focusing on the existing story from the movie, Starfighter instead tells the three unlikely allies combined. of a common enemy, the bad Trade Federation.
The story quickly jumps from pilot to pilot as you progress through the game’s 14 missions, which is initially tricky. But as you move on to the next levels, the loose ending of the story is bound to be good, and the end result is a good thing.Each level opens with a set of goals and you will usually be given a new or two goals as the level progresses. The mission’s objectives range from the destruction of shield generators to the rescue operations and the protection of all types of conveyors and bases. In fact, the game seems to focus more on defense missions than on offensive missions, especially in the first half. Each mission also has a set of bonus points that, when completed, earn you medals. Acquiring a metal will unlock bonus missions, such as fighter training and bombs, which take place outside the main storyline. Each mission has three difficulty settings, and they are named precisely. Easy difficulty is a complete cakewalk to the final mission, and hard mode is a major challenge for the final mission.
When all done, space variables come into two variables: design and control. While Starfighter may use a little varnish in both parts, exciting storytelling, spectacular performances and gameplay at this game will be revealed to Nuss LucasArts fans.